Hello everyone. I didnt want to open up another normal map thread, but I'm out of options. Here's the problem:
Here's the normal map:
Meshes:
Things I have tried:
-Straightening up UVs
-Adding anti-aliasing
-Dilation (From what I have understood, SP has infinite padding automatically (In baking options, I have my dilation width set to 1. It stil has problems if I raise it higher))
-Cutting where there are hard seams
-Smoothing Groups
-Baking with cage
That's all I remember right now. What am I missing? Why do I still have this problem? Thanks for any help beforehand!
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Replies
You can try straighten UV's this way. Or increase chamfer on the highpoly model, so it have more space on texture to make gradient.