Hello everyone. I didnt want to open up another normal map thread, but I'm out of options. Here's the problem:
Here's the normal map:
Meshes:
Things I have tried:
-Straightening up UVs
-Adding anti-aliasing
-Dilation (From what I have understood, SP has infinite padding automatically (In baking options, I have my dilation width set to 1. It stil has problems if I raise it higher))
-Cutting where there are hard seams
-Smoothing Groups
-Baking with cage
That's all I remember right now. What am I missing? Why do I still have this problem? Thanks for any help beforehand!
Replies
You can try straighten UV's this way. Or increase chamfer on the highpoly model, so it have more space on texture to make gradient.