I'd like to port a more Silo and Modo feel to 3dsMax someday with nifty context sensitive and useful scripts/ tools, this sounds nice. In particular what I like about Silo and what max lacks a lot is:* instant shortcut assignment * more context sensitive (whatever sub mode you are on, it works as you need it) * quick GUI…
I think in general this thread should cover all of that stuff: http://www.polycount.com/forum/showthread.php?t=81154 Give that a read and let me know if you still have some specific Q's. Generally as far as tweaking the cage goes I try not to do it, because you need to redo it with revisions, and understanding how your…
salacious_Crumb: I baked everything with render to texture in Max. Yup, did the high poly first. I created the low largely by manually reducing edges in the high. A lot of the extra geo came from using turbosmooth, so when I removed the modifier, there was a lot less geo to deal with. Also, for a lot of the recesses I used…
WW 2.0 was released last week and today there is another release with WW 2.05. The system is being updated for easier workflow and more intuitive settings, along with enhanced features. Primarily, WW 2.0 is moving a lot of data storage to custom attributes in core objects. (When I started this project, I didn't know about…
Hey guys, It has been a while since I have done some serious hard surface models, so I figured I should do a few "hardcore" weapons models. No floaters, no nDo for details and what not (well maybe some minor details like scratches/dents and stuff). I started this model a month or so ago and haven't touched it since then.…
Hi everyone! I've created a simple maxscript to help save myself a lot of time unwrapping boltholes or any other repetitive cylindrical geometry but I would like your help making my script even better. Right now my script just saves me a few steps but I would like to make it so that it covers most of my procedure for…
Final Submission: Beauty Shot 1 Beauty Shot 2 Additional Pics: Used Maps Maps Wireframe Shots High Poly I really liked working with the handplane baker and it worked pretty much perfectly. There are some minor things which could be improved. For example it would be nice if the curvature map could be splitted in cavity and…
I hope this is the right thread in which to post a question like this, and if it's incorrect feel free to simply point me in the right direction and I will move the thread. Hey everybody I have some questions regarding speeding up my modeling and texture baking workflow today. I have gotten pretty good at modeling and…
When working with biped, the large set key button is useless. Either rotate the object a tiny bit and rotate it back (works great if you have rotate snap on) OR use the set key button in the biped "Key Info" rollout. Its the red button above "+TCB" OR copy paste a pose. As for the tangents it has its own method using the…
I posted this in the other thread but I'll repost it here. Once I placed one Caddy the rest popped up in that one spot and they don't move around as I navigate the viewport. I think there was a hot fix for 2011 that cured that shifting while rotating that you talked about? Because it doesn't happen to me in 2011, but I do…