Hey guys, just wanted to chime in. I updated to v 1.7, and when I launch Quixel in with Photoshop it's initially okay, but as soon as I press a button on the Quixel widget Photoshop freezes. I don't get any error message. I previously had 1.6 and it was working fine. After it started freezing, I rolled it back to 1.5 and…
DDO using the metalness workflow. I tried to create some black flat plastic, but wasn't happy with any of the results. They all appeared to bright, no matter which lighting or preset I use. It looks like dark non-metal materials appear brightest with a roughness around 60%-70%. For a quick test I created the following…
Hey all. So I'm trying to use DDO for a character for the first time and for some reason its just not applying the details to my texture. When I use the Preview I can see everything fine but when I hit the DDO button its like almost nothing is applied to the texture. Its only around the very edges of my texture which is…
Welcome to Polycount! First of all, we're not seeing an image or a link, so you might want to Edit that into your post. Secondly, this "what are you working on" thread is about everyone quickly sharing what we're doing, not really about back-and-forth and giving feedback. The optimal process is to make your own…
I have made a normal map just to test and i keep running into the issue of Ndo2 always wanting to convert the normal map i created in Xnormal, which then it reduces the quality of the map. is there any reason why it would be doing this as i have added a picture to show. When i used the legacy versions it would work…
Hey there - I apologize if this has been answered before. I am having a really frustrating time with NDO's dropdown menus when altering my normal map groups. If I want to adjust the curve or bevel type, the dropdown menu will close nearly immediately after I've clicked to open it, and before I have a chance to make a…
I am trying to turn this cool concept image into an environment in UDK. I intentionally chose a fairly simple scene as I am pretty much starting out and I didn't want too big a bite right now. I'd say I am fairly advanced with Photoshop but pretty much a noobie when it comes to texturing. This is the concept I am turning…
Hey gang, I've been looking but I don't see any info on how to generate an object space map with the Quixel suite. I have a model out of ZBrush that I made a tangent map for but there's an object that's really tiny (a zipper tag) which I'd like to use NDO to detail and DDO to help texture. However, I like to give DDO both…
Hey everyone, Tonight I decided to take a step back and go over a lot of basics again just for fun. This will help me with various aspects of my models and design flow, along with learning some new tools along the way hopefully. My Goal is to at least one night a week, pick a random object and model it from start to finish…
Hi everybody. I have some questions about alpha maps and how to implement them. I'm using Quixel SUITE to create a texture map for my car model. I have it generating an opacity map for the windows and light housings. In dDo legacy, I remember there was an option to save a map as an alpha channel on another map. I can't…