I don't agree with the box thing, I use production with triangle filter set to 1 and 1 and min/max samples set to 0 and 1, this will give you no antialiasing while you are tuning your render. Using box looks blurry and will make you misjudge the quality of your render while you are working on it, especially when it comes…
Hey guys, I am working with a skin shader with ShaderFX in Maya. Decided to try the "Blur9Tap"-node and I am assuming you use it in conjunction with render targets right? I'm getting fairly promising blurred results, however when using the render target functionality I'm having polygon sorting issues. Disabling the "Double…
Did you at one time have Shave & a Haircut installed (a hair/fur plugin)? Google-fu lead me to this: "Search for *shave* in your Outliner, right click and turn off show DAG only and delete any shave nodes (eg shaveGlobals). In your Render Globals, under Render options, Pre render layer and Post Render layer mel, delete…
Where can I find good tips on rendering for showcase? You model and texture an object and you want it to look its best for the portifolio or to deliver to a client, so, where to start? I ask because I see people that can make a simple sphere look amazing when rendered.. the guy create a sphere and make a metal or aluminum…
Seeking a 3D Graphic Artist and or 3D Rendering Artist for a project that involves a 3D Model, Rendering and Animation of an expanding (telescoping) Recreational Vehicle mounted on top of a trailer with Solar Panels on the roof. The recreational vehicle will include windows, doors and a simple interior design with a…
Hi there, I have a little problem here but no idea how to solve it! I have my low and high poly model set up correctly, the cage is allright too. As you can see on the picture the righten eye is rendered in an absolute strange way. I checked the normals of both models, rechecked the cage, reset xform and so on... but the…
I haven't used the a view port renderer in maya but... Wouldn't making high end renders null the point of using a view port render? Wouldn't you have to make a new material and put it on normally to do renders?
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Does anybody know why these 3 Tribesman are rendering with the outline of their Mask/Head? I reapplied the textures, rendered it in Mental ray and Maya Software, and I'm not sure what else to do honestly.
I've been trying to render out a normal map using Max for the past two days. Every time I do these black spots appear and screw up the map. I've searched polycount/google and have tried a lot of things: resetting xform for LP mesh. Not using supersampling. Using Max 2.5 start supersampling, and then trying Hammersley with…