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Max7 Normal Map render bug?!

Miguelito
polycounter lvl 18
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Miguelito polycounter lvl 18
Hi there,
I have a little problem here but no idea how to solve it! I have my low and high poly model set up correctly, the cage is allright too. As you can see on the picture the righten eye is rendered in an absolute strange way. I checked the normals of both models, rechecked the cage, reset xform and so on... but the problem still remains. I have no idea why max renders it this way. And it starts to get annoying! Maybe some one can help me out here! This problem occured on my last model too. There I just mirrored the texture parts but this time I want that Max renders it correctly!!! btw: you can ignore the ray miss checks and the mirrored geometry parts...

maxnormalsmap0rl.jpg

Thanks

Miguelito

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