I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I'm talking about clicking G/R/S and things moving with the mouse right away, instead of selecting the tool > click and hold the handle > move the handle. I'm trying to learn at least basic modeling in Maya (because something something industry standard), but I hate it, especially gizmo-based workflow. For every click in…
Hey all I am trying to learn how to use the shape control in the games version of Speedtree Games Version 8.4.2. I was able to figure out the built in circular version of the shape control, however when I try to do it with a mesh it doesn't seem to work. I created a simple box, exported it as an fbx, imported it into speed…
Hello Guys! I am sorry if this not the right subforum for my question, but I would appreciate any kind of help. I have a sculpture of David (Michelangelo) with multiple layers in Blender and want to change the position of his arms (he should cross his arms instead of the original position). As a quiet modeling noob, I just…
If you use RappaTools, it has functionality built in to automatically find the next Edit Poly or Editable Poly in the stack after you select an object and go into component mode when you press 1/2/3/4/5. There's also a setting that effectively also gets rid of the double-tap to exit subobject mode too. Worth buying just…
Update 2: Finally got a brand new replacement card. Same EVGA RTX 2080 Ti Black Edition 11Gb. But this time GPU-Z says that the manufacturer of GDDR6 is Samsung. I've heard it got switched from Micron to Samsung for newer batch to resolve the faulty chips. At least now I have a bit more trust with the card. (;
Yeah, often a level editor will store all that data in XML files. These can be edited by hand if need be, but the level editor needs to be robust if people do that, because people often make mistakes or change the data around in ways that the level editor doesn't understand (but the game itself does). Hand-editing is very…
Hey guys. I'm currently working on a Unreal3 modification and the fact that some env artists use max and others use maya is becoming a huge annoyance. I'm a max 8 user myself and whenever I import .obj files I get a lot of flipped faces, besides also losing all the UV information. I tried importing the .mtl file as well…
Hi, I have been heavily customising Maya over the last year or so and now I wanted to tweak the default Polygon Marking menu (Shift Right Click). Basically even though its already there at the bottom of the menu, I want to add the Quad Draw tool above the Multicut tool in the marking menu. I have managed to add the tool to…
Hi all, I've been looking at different tutorials for how to make realistic hair for games and I've run into a snag. The tutorials I've come across don't have an answer for me. A lot of the tutorials I have come across are for maya and marmoset toolbag 2. TL;DR I laid out hair cards in zbrush, UV'd them in Blender, and…