Is there a way to turn high quality rendering on in the viewport of 3ds max like in maya? basically a way so that I can see my normals without having to render.
Hello guys! Here is my Ka-bar knife i made for my portfolio. It was modeled in Blender, and rendered in Marmoset. Here are the renders: C&C are very welcome! :) :)
This is small render collection of Lich King's HP renders. It was very long and exciting journey! C&C are welcomed :D For more images: https://www.artstation.com/artwork/b23zg
I've worked on a sculpt of the male torso as an anatomical study. I ended up rendering it with a marble material in Keyshot to give a classical feel to it, and finished it by compositing it along with the render passes in Photoshop.
Hi guys This is my first game character rendered in marmoset toolbag , modeling in maya and zbrush , textured using photoshop and ddo . Clean render from marmoset Hope you like it guys
Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Came up with those while trying to make a new website layout sorry for the bigass render but i like hi-res shit :P (its a render this time, not realtime)
A brief respite from all that sci-fi Modelled and rendered in Max 7 with a tad of photoshoppery. A few more renders on my site, here: Saturnfive 3D page