Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
Hello all, I will be posting my work from a Special Topics Advanced Advanced 3d modeling course I am taking this summer. All comments, critiques and feedback are welcome. Here is the first weeks project : Corinthian Order Column
Project Name: Anarchy Studio: Slade Studios Engine: Unreal Engine 4 Platforms: Steam & Xbox One/Play Station 4 Hello! "Anarchy" is a near future first person story oriented shooter, with the feel of an open first person shooter, and abandoning the industry standard “3 Lane” approach, giving it the feel of the shooters of…
Good day ! I finde some great concept of fantsy inn, drawed by Vsevolod Slavutych and now i want to make a model, based on it ! Here i got first step i can show. Just work a bit with blockout and play a bit with details. Don't wat to make any poly limits in this project, so it will be loooong project.
Hello everyone this is my first post here but I have been surfing these forums for a couple months here. I see a lot of really talented people and would like some thoughts on the work I started in Maya PLE. This one of my first finished low poly models with a 2000 poly limit and a 512x512 texture map.
Hey guys, practicing facial modelling over the summer. Bit of a noob question but I just wanna know how to progress, what's the next stage? I look at the actor from both angles and i'm not sure whether to add detail so i can manipulate the verts around the key facial feature or continue working on the basic form?
Hi there I have been working on a facial modelling assignment at uni. Here is my work flow, any opinions/feedback will be hugely appreciated it, as this will also benefit my technical report. Thanks Matthew High poly work: Sculpting in zbrush retopologized head with texture design. Once again, any general feedback would be…