Hi there
I have been working on a facial modelling assignment at uni.
Here is my work flow, any opinions/feedback will be hugely appreciated it, as this will also benefit my technical report.
Thanks
Matthew
High poly work:
Sculpting in zbrush
retopologized head with texture design.
Once again, any general feedback would be really appreciated.
Thanks
Replies
Also the polycount wiki is a great place for topology reference. (tons of other good stuff in there too!
it happens quite a lot actually... that things match up well in the front/side and then in actual 3d it looks terrible. so cut out the front/side and just work in 3d.