I am very close to tearing all of my hair out. I've sort of neglected the whole texturing process for the majority of the time I've been doing 3D animation. I recently started using substance painter, and my general workflow involves Maya, using Redshift renderer. I painted this chair for a uni project, and exported all of…
Lead 3D Generalist – Full-time Manila About Us: We are new breed of 3D production company, combining traditional animation, holographic imagery and virtual reality helping us to redefine the term PREVIS. We help our clients create and present engaging storylines that connect with consumers and drive brand messages through…
I have been working on a full character + plus environment (the base environment was given to me by my partner, Eden West, from her King Arthur challenge on artstation, I essentially built on top of that and then some) Original is here: https://www.artstation.com/artwork/k43KRn Anyways, I'm getting close to finishing up…
Hey guys, I thought it would be fun to share my little vacation project and get some feedback from you. I always love to read about other peoples progress, hope you like it. It has been a while since I even touched a 3D program. I did some small tests here and there but this is a big project for me. I had to relearn most…
Hey guys, some im new the this forum! I saw alot of people talking about it on cgsociety because someone was asking about crits for getting a job, and someone said go to polycount because they will be honest and people on cgsociety will just be nice. So im hoping i can get that here. So basically I was reading a few of the…
Hey guys, I wanted to see if anyone else has encountered this problem when exporting normal maps from quixel to models in 3ds max. This is the second time this has happened for me. I have this model I have scanned in using photogrammetry. I have extracted a low res mesh and normal map from the original model and loaded the…
as anyone who has been in #model_design for the past week knows, i've been sharpening up my portfolio to send it off rather shortly to apply for the concept artist position at Bethesda... some new stuff, some old stuff that's been colored up and revamped. Bethesda says they're looking for examples of quick sketches as well…
*UPDATE* Going to call this finished. There are a LOT of issues I ran into/still present but it feels like a huge improvement over my last model. Final Renders: _________________________________________________________________________ So I've been working on this model after work for the past few months. I really wanted to…
Hey fellows, Have you ever been without a key piece of information that could have made life immensely easier for you? I certainly have, and seems as though I would have made better pieces in the past if I did. Perhaps we should have a thread about misinformation or lack of information so that fellows can gather it, if…