Hello, i'm new to rigging in 3ds max. I need to rig this mechanical object, i never did this before. can someone show me how to do it the proper way? update: I've done some linking and hierarchies with dummy objects as shown in this tutorial: https://www.youtube.com/watch?v=kqt-H1MC0Uw, everything is okay if its moving on…
Hi, I'm quite new to ZBrush and have run into a problem. I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto…
Hey everybody, Just shooting this out there to see if anyone has input on this problem I'm having. I'm making a set of modular pipes in Maya for use in UE4. Some of the pieces are very long and some very short. In order to maintain texel density across these multiple objects, some of the smaller pieces use much less of the…
How do you set the pivot point for an object to be one of its vertices? I've been looking for an answer for this for an hour now and I can't find a thing. I know I need to use the custom pivot editing tool but I can only move the pivot in relation to the grid; I can't force the object's pivot point to be set from one of…
I have a UDK project that was working fine. Made a lovely scene sometime ago. Only now I seem to have messed up the folder system or the files. I created a scene of a watermill in a old version. Today I copied the udk and upk files over and made a nice tidy folder structure (may not be the same as the original) and when I…
So I'm pretty familiar with applying height maps on a single object, but I have no idea how to apply a height map to multiple objects that share the same uv map. Thanks in advance.
If topology isn't an issue you can do this: -Search online for free globe map AI vector files, and then import into 3ds Max. They'll show up as splines. -Use the Extrude modifier to give it some thickness. -Use the Quadify modifier at a low setting. Settings are arbitrary according to the scale you're working on. But the…
I've been looking around for tutorials on normal mapping mechanical objects that don't have that ultra futuristic rounded, sleek, organic feel as in Unreal Tournament or Gears of War (more industrial, man-made feel like engine blocks, bulldozers and the like). What's some of your methodologies to modeling mechanical…
excuse the swedish. this is my current solution to one of the most basic things in 3d animation. I'd like to know if this is the way 3d studio max wants me to do it, or if there is a better way? basically, I want to always have IK (sliding key) on my arms. but I also want the arms to sometime during the animation, be…
Hey all, I just finished uploading my latest tutorial (and probably my best so far) on how to create a dynamic object that you can interact with. This is a very in-depth step by step tutorial on how to set up interaction in your game that allows you to open doors, drawers and the like with blueprint. This should work with…