A Comprehensive Look at Hard Surface Modeling for Video Games: This video is aimed for people who are already familiar with basic modeling in 3DS Max and are looking to learn about the pipeline environment artists use in the industry. We will go through high/low poly modeling, unwrapping, and baking. This tutorial could…
>> DOWNLOAD PLAYABLE DEMO << NOW AVAILABLE! Get it on Cubebrush or Gumroad. Latest screens: ---------------- Original post below ------------------- Hey guys! I've been meaning to make a gumroad tutorial pack for quite a while now and the time has finally come. My plan is not necessarily to make a how-to tutorial, teaching…
Hello all, During my Maya to Max class, we were instructed to create a tutorial for the benefit of the class, and I wanted to bring the light of real time rendering for our game art children. It's nothing particularly earth shattering, I've basically compiled Xoliul's shaders along with Max's viewport Depth of Field and…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
Hey all, I just finished uploading my latest tutorial (and probably my best so far) on how to create a dynamic object that you can interact with. This is a very in-depth step by step tutorial on how to set up interaction in your game that allows you to open doors, drawers and the like with blueprint. This should work with…
I saw this Barrel Generator in the marketplace: https://www.unrealengine.com/marketplace/barrel-generator In the video they show off how you can adjust the grunge, change caps, dings, handles etc. All through Blueprints. I'm pretty much a beginner when it comes to Blueprints.... Most of the blueprint tutorials I've seen…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
Why is this happening! I am following the 3DMotive tutorial for creating foliage in 3DS Max for UDK, and when Damian Lazarsky drops his sub-object material for his leaves and bark on his newly created cylinder (we're creating the tree trunk now), his bark displays perfectly, but when I do it look at what happens! The…
I'm learning the "PBR Practice" tutorial on Marmoset's website. (http://www.marmoset.co/toolbag/learn/pbr-practice) I have a few questions: 1. Between linear and sRGB, which one should I use in Photoshop and Maya when I input the (HSV and/or RGB) value in those software? 2. "Alternatively, you can find known values from…