Hello everyone ! I started the monthly noob challenge 06 and could not finish in time. But I decided I would finish the scene at my own pace, and so I kept working on it here and there. I made a video to showcase it, and some screenshots here. It is not final, I already spotted some mistakes and plan to make another render…
Hello, I made this mesh in 3ds max 2014 (it's supposed to be a relief) by first making the contours of the relief as a flat plane and then extracting the polygons that were supposed to be higher than others. All polygons were quads. Then I applied the Turbosmooth modifier to make it smoother and cleaned up some parts of…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
This may seem basic to many of you, but I am looking for suggestions, tips, anything really to get started showing off some of the textures I've been creating using Substance. I continually see people showcasing the sphere + smooth cube, and I have a hard time believing that it's just a screen grab out of Substance…
Guys, i was working on this scene where vray started giving me a headache with this error randomly. (even with an completely new empty scene) I tried both vray 2.40.04 on max 2014 and vray 2.4 for max 2013 on same scene, but both give this error. guys any clues? 16GB ram gtx 480 win 7 professional 64bit Quote:…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…
We are looking for an experienced and creative 3D modeller to design a few building models for our game. We need the 3D models to be delivered in .max format, and the final renders of the models to be delivered in .PNG format. The style and quality need to match the provided samples. There are no concepts for the…
hmm, the renders seem like everything's pretty "dry" in the textures. It almost look like there's little to no variation in the roughness or metallic textures, and the normal might need a bit more "pop," do you mind posting those as well? Maybe it's just because the current render doesn't have any IBL/cubemaps or…
Environments for architecture and games share many common workflow operations but they are also vastly different. It's more than just knowing Max/Maya or having photo real renders on your portfolio. Do you know how to optimize your objects? Do you know how to bake high to low poly? Do you know how to layout a proper UV…