Im using Render To Texture to bake the UVs of one mesh down to another version where the UVs take up less space, but the texture is rendering out with lots of speckled pixels that look like a highly dithered texture. Does anyone know what might be causing this or how to fix it? Ive been using Render To Texture for baking…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
ha guys, purchased 3Ds Max today with Phoenix FD. It works fine in the four viewports but when I render it with Vray (production render) everything renders perfectly but anything made in Phoenix FD is not visible. I cant find anything on internet, is there anyone here who can help me out?
(sorry for creating another thread on particles) Hello everyone. I need to render a sequence with a camera animation and some smoke particles. The problem is, the smoke needs a looot of time to build up and be in the state I want to render it. I know there is a warmup option in the render window, but it actually does not…
Hello! I started messing around with the new ART renderer in max 2017. I noticed by default - looks like there's some sort of "sun" type light coming in. Does anybody know how to control this?(most of my experience is with lighting is in Maxwell renderer) Here is a test render I did. Simple primitives with a physical…
The answer may be staring me in the face (it usually is) but is there a way to set up a batch render in Maya so that it does a "show batch render" after each frame. I know this'd slow things down a tad but it'll use less time than rendering out the entire animation and finding I've forgotten some tiny little aspect. I…
ok so i'm using a skin shader in max (thanks Styles...) it looks great, exactly the look i want. problem is, if i render using the same maps i'm using in the shader, the result is completely different. i'm sure it's because the shader simulates subsurface scattering and other such things, but how can i do the same in my…
Hey, is it possible to render something like this yet on Marmoset Toolbag 3? Also, is there a way to render specularity and luminosity passes on Marmoset? Basically, I'd like to isolate the lights and reflections of a scene and then put them against a pure black background on the renders. Then, I could make a great…
I'm not trying to bake from hi poly to lo poly, it's just to get a nice AO treatment for the texture - will try the things you've listed. Back onto it now and I just can't figure out how to get the blasted AO out into a TGA. If you reset and have a standard scene with the renderer set to mental ray (standard scanline is…
Hi all renderers out there, I would like to know if anyone has one idea of how I efficiently could have renders done from my products? The products are phone cases that comes with certain textures and colors. The same category of case are created for about 50-100 models, where only porportion change and camera / flashlight…