It's in Unreal Engine. Check out the documentation for more information on this method: https://docs.unrealengine.com/5.0/en-US/fbx-scene-import-in-unreal-engine/. In the end, the best approach depends much on what you want to achieve specifically. Figuring out the fitting workflow is part of the project. In the past, when…
I got a pile of models in various levels of completion, all bipedal except for a bat and a hawk, looking for a rigger/animator mainly a rigger then I would attempt to animate but if you want to build a custom rig and animate yourself I am game. The game is in 3d and will be a side scroller in the vein of castlevania and…
Hey guys, I'm working on my game engine and just finished implementing normal, diffuse, specular and emissive maps for it. I'll also be tweaking the lighting system soon. I am in dire need of a professional grade good model/scene that makes use of those four textures so I can see if the engine is up to the task of actually…
Sorry for the vague title, I wasn't sure what to call it, not really sure I've explained very well. Basically I want to have a parameter on the top level of a substance (accessible in engine) that lets you choose what material a part of an object is made from. So you would select plastic/wood/metal and it changes. I'm…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
I played me some carmageddon 2 for the first time in years a few weeks ago and after seeing the modding community still alive i went and made a couple of cars for old times sake. The engine only supports diffuse + alpha and is pretty much 100% fullbright, so some of the materials don't read exactly how i'd like. These…
It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
Nothing is easy. Go grab an off-the-shelf physics engine like ODE and try and make a 2x2x2 cube reliably fall onto another from a height of 8 with framerate independent motion. Or try and make an efficient, flexible renderer that works on most of the GPUs out there. Or heck importing animation data from modelling packages…
Red Storm Entertainment is looking for UI Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills that center around user interface functionality, as well as a passion for assisting artists and designers in achieving their vision this may be your next big…
Gmanx: xfrog is great for high detailed trees, but the torque engine wouldn't be able to handle it. hehe Bree: thx . if you look at the pics below, the trees were created in paint effects and put on planes in the background, because the player will never leave the island. but when we move into multiplayer, the trees are…