Home 3D Art Showcase & Critiques

Cars for an oldschool engine

tda
polycounter lvl 16
Offline / Send Message
tda polycounter lvl 16
I played me some carmageddon 2 for the first time in years a few weeks ago and after seeing the modding community still alive i went and made a couple of cars for old times sake. The engine only supports diffuse + alpha and is pretty much 100% fullbright, so some of the materials don't read exactly how i'd like. These screencaps are all fullbright as a result.

First one weighs in at 14k tris, a remake of the main car from the series
2q9lzd0.jpg
2nr0b9i.jpg

Second one weighs in at 22k tris, meant to look like a chopshop of a '70 cadillac eldorado and a hearse, but not an actual cadillac eldorado hearse :poly121:
15gct5i.jpg
35d2oaa.jpg

The engine supports deformation and breakage of the cars in realtime, so both are made so they can be smashed down pretty far. I spent a few extra tris to add loops that break up the larger flat sections of the cars too, so they deform better ingame. There's around 1x1024 total texture res for each car (1x2048 for these screenies).

I may be making another car, depends how much time i get over the coming weeks. If i start one i'll be sure to post up some wips, as i know these 2 could have used some C+C while i was making em. Even though they're finished, im still all ears to crits!

Replies

Sign In or Register to comment.