I played me some carmageddon 2 for the first time in years a few weeks ago and after seeing the modding community still alive i went and made a couple of cars for old times sake. The engine only supports diffuse + alpha and is pretty much 100% fullbright, so some of the materials don't read exactly how i'd like. These screencaps are all fullbright as a result.
First one weighs in at 14k tris, a remake of the main car from the series
Second one weighs in at 22k tris, meant to look like a chopshop of a '70 cadillac eldorado and a hearse, but not an actual cadillac eldorado hearse :poly121:
The engine supports deformation and breakage of the cars in realtime, so both are made so they can be smashed down pretty far. I spent a few extra tris to add loops that break up the larger flat sections of the cars too, so they deform better ingame. There's around 1x1024 total texture res for each car (1x2048 for these screenies).
I may be making another car, depends how much time i get over the coming weeks. If i start one i'll be sure to post up some wips, as i know these 2 could have used some C+C while i was making em. Even though they're finished, im still all ears to crits!
Replies
your cars totally fit into that game as well. well done!
I find it weird that these would be for an engine which can't support specular and normal-maps yet will happily accept a couple of 14k triangle cars? What engine is that?
Specular or environment cubemaps would definitely help sell the paintjob though.
Mop - i dunno exactly what engine it runs on, i think its something the developers cooked up themselves. Considering how old it is (10 years?) I think how well it handles high polycounts is completely down to the hardware you have, i wouldn't imagine these cars would run so well on a computer straight out of the late 90's !
The game does support env mapped reflections but i dunno how to tweak it, it's either 100% on or off as far as i can see. I'm gonna have a chat with some more experienced modders about the finer details if i make another car.
ZacD - sure dude, here ya go
If it works in the engine, though, then so be it :P
great stuf here!