Woodsy the Owl is a mascot that coined the phrase "Give a hoot, don't pollute" and most Americans remember him from their childhood (for all you guys wondering what the big deal is) Well, the new Woodsy costume is really lame looking, further more, it looks like a fursuit! ewwwwww
Thanks for the hasty reply arshlevon. I changed the Mapping Coordinates -> Object -> Use Existing Channel (wasn't turned on before) -> Channel: 1 AND Baked Material Settings -> Output Into Source I get the first image. So I seperate the two (holo and the base) and try a lightmap on the base and get the second image. Now…
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
http://take2store.stores.yahoo.net/bibrmodeedar.html I loved the game, the art and I geek on art books (especially game centric ones) so there you go. :) Figure some of you might be interested in it.
note: Flex Controllers are Valves implementation of Blend Shapes/Shape Keys So I realized that some cosmetic slots have Flex Animations applied to them (like the Sand King and Faceless Void heads). But not all the cosmetics for them have the necessary Flex Controllers, so I thought I'd create a guide that covers some of…
*Latest Update* I'm planning to recreate one of my favorite mainstay fantasy characters, the Elven Archer. I am trying to achieve the same sort of ideas and silhouettes of an elven archer with sci fi themes. This is my concept so far, it was inspired by numerous sources including Starcraft, Halo, Final Fantasy and more.
I had this same problem...put an edit mesh in the stack....I know it seems(ha punny) silly but once you put the eidt mesh modifier in the stack it should work no problem. Here is a script I use with that tut..it automates the setup.. Just run the macro and it will set up all the chanels and the edit mesh...you just have to…
Hi everyone! I am preparing a set of furniture, and need to make some organic forms (many curves and very soft), so I'm trying to 3ds max 2011. I've read in some forums that NURBS is a good tool, but I have not figured out how to use it Can anyone help? Thanks
Your edits are degrading the quality of the heightmap that you create the normal and therefore curvature from, probably taking it from 16 to 8 bit in the process, causing stepping?