Hello ! We from ply.com are on the lookout for a talented programmer, who is proficient in Unity C# & Vuforia/AR .We are looking for someone from around the area of Hamburg Germany. Either freelancing or a permanent position are on the table. Salary will depend on your experience and negotiation. Also it would be important…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a fully-funded indie game. One of the big perks of the job is that we’re trying to create the game with no crunch time on a team…
That is an excellent question. I think many of them are going to try to emulate the Unity Asset Store to a certain extent in their next major iterations. It is indeed a very good idea, and has been useful to both Unity and the Unity development community. Not only can it serve as a useful storefront, but it is also a great…
Unity Standard shader apparently is supposed to be very efficient, it disables unused attributes automatically. They talk about this on the Unity blog. The trick with mobile though is usually fillrate. They recommend to use their Mobile shaders. I bet PBR is too expensive for mobile GPUs. Test it out and see! Some great…
Hi everyone, I'm trying to find a nice workflow to create levels for my unity project I would love to create the level (one of several) in max and export it as one object into unity with one big texture atlas for each level. Now I'm wondering how I can manage the tiling textures Without any further knowledge I would build…
Introducing NiteOut. An app focused on helping you make memories through experiences and people you love. With NiteOut, you can go out with your friends and meet new people casually -- just like you would in real-life -- from anywhere at any time! Venture out alone or with friends just as easily. Enjoy the music, order…
Hey there folks, Thought I'd link you guys to a new "Unity" engine magazine called "Unity Creative". Check it out here: http://www.3dattack.us Thanks for checking it out! Thomas P.
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…