I've never written one and it's not my area so I'm to be taken with the largest grain of salt but I'll have a stab at this: There are many reasons but the main one is because they're doing a LOT of calculations. It depends on the renderer but when you set your sample rate you're essentially subdividing pixels. E.g. 4…
You may want to hit up CGSociety or the mental ray forum for this one. I wish I could help. I know a good amount about Mental Ray, but I've never had to use light linking before. That's too bad you can't use layers, it would be a quick fix then. Is there some sort of material tweak you can make?
When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
I'm in need of a little help pushing some characters with materials out of Maya and over to Max. Let me know if you can help and how'd you like to be compensated. I'm trying to recreate the materials in Vray.
Hi I have a problem that i can't figure out for a while .. i was trying to use VRay in maya for the first time so i exported my texture maps from substance painter by using VRay configuration to attach them to "VRay mtl" in maya by following the Allegorithmic documentation on their website!…
The Arch and Design shader just has a lot more control over certain things and are a lot more flexible to simulate a wider range of materials. If you can get the effect you want with a standard shader like a Blinn or whatnot, then stick with that. The plus of using the Arch and Design shader is that its guaranteed to work…
I might even recommend ignoring mental ray and going with a different renderer. There is a huge renderer competition to be the best these days so you have MANY choices, and mental ray is not even on the map. The standard of quality is Vray. But there is a plethora of GPU based renderers to choose from for any software…
Hey there, don't know if it's okay to post still, but I wanted to show final renders since I've managed one last effort to finish the thing :sweat_smile: Godot - added a custom "specular" shader to have stylized highlights. Debatable if it's payed off, but I wanted to try. For science! Also, now I know just a little bit…
I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
Hi, I'm getting large black circle on Lighting Map when rendering to texture using Mental Ray. The scene consists of terrain laying at 0 height (Z coordinate) and a few buildings. Notice the large black circle, near the center of resulting texture. It appears at the origin of coordinates - around point (0;0;0). I know I…