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ISSUE: Opacity map from SP to V-ray in maya problem!

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Hi
I have a problem that i can't figure out for a while .. i was trying to use VRay in maya for the first time so i exported my texture maps from substance painter by using VRay configuration to attach them to "VRay mtl" in maya by following the Allegorithmic documentation on their website!
https://support.allegorithmic.com/documentation/display/SPDOC/V-Ray+for+Maya

So everything went normally and ok until i attached the opacity map "which is not set by default in the outputs of Vray configuration in SP and i had to modify the export settings by making the opacity map as an output".

So i attached the opacity map in the Opacity Map parameter as shown in the the screenshot!



and the results are ok in the viewport. it shows the objects behind as it should


but when rendering it using the IPR it shows some sort of artifacts with some reflection of the HDRI map lights!


I searched to solve this problem for 2 days and i have not found any solution! .. and it's weird too that there is no opacity output in the SP V-ray configuration as if there is something else had to be done!!

Does anyone have an idea how to solve it?



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