I didn't put this in the UDK forum as it probably applies to most 3d packages. I have a modular "wall" asset, 192x192x16. Now that I have it unwrapped and textured I know I want to use it, for variation, to start making new shapes that "also" snap to the grid. Similar to these: The Fist thing I tried was to get a nice wide…
Hey guys, I'm quite new to environment art and I knew you guys could help me out. Had a quick question on a floor I'm working on for an environment project. I was wondering how to go about creating a floor design that lays on top of an existing main floor texture. My floor design is so broken up (Starts and stops in many…
I figured I should start up a thread to document my own progress as well as get feedback from other polycount users on what I can do better. A brief intro: This is the first environment I've attempted. I am about halfway through school and decided I would like to try environment design this summer before group…
I am working on a script to generate modular rig segments such as IK/FK chains and other such controls to drive a result skeleton. After creating a rig segment, the user can then take those controls and add space-switching parents to them to make that part of the rig constrained to whatever parents the user wants. The…
Hey everyone! So I'm working on this personal project, and kind of ran into this stump involving modeling assets for dynamics in Unreal Engine 4. I'm trying to have a house be hit by a missile. The house isn't supposed to completely blow up, just a portion of the house gets a big hole in it. I was wondering, is there a…
Alersteam Studio is looking for freelance artists to work on sci-fi western action RPG game in realistic visual style. Vacancies: 1. 2d-illustrator (drawn cinematic intro movie). Requires stylish art and skill of drawing characters in motion, dynamic poses.2. 3d-organic (plants). Requires sculpting, modeling and texturing…
Hey guys, I am working on a new project for my portfolio have been getting to grips with how to set stuff up in UDK and how to lightmap, create modular assets, how to texture them so they tile correctly etc. etc. The project is a dilapidated church (Trinity Church Manhattan)/warzone medical centre. The concept art has…
Hey all, I'm currently working on a few projects at work which I can't update my portfolio with for at least another year to 3 years, and I feel a lot of it was outdated so i've deleted a lot of old material, My aim is to create an entire City through modularity (probably going to take about a year anyway) in my spare…
1. This project is a VR mobile zombie shooting game, we need you to help to design/layout a dirty and massive sewerage scene with given modular 3d models which including props and decals. 2. We will provide the whole Unity3D project, and need you to work with Unity3D game engine. What we need you to help to do: 1.…
Hi, last week I spent a couple of evenings throwing this together for the hell of it. I was remaking a modular piece I made last year but then lost after a flash drive dying, but then decided to continue and make a small service tunnel or something. That eventually changed and turned into a larger tunnel for vehicles.…