Will there be any way of loading a normal-, spec- and diffuse all in one go? Preferably just by dragging and dropping from an explorer-window, with it set to recognise _n/_normal and _d/_diffuse and so on?
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
what is re-normalize or normalize. EDIT nvm, i had to look it up since i never done that before. i dont see any situations where i would need to normalize a normal map. if anything, you would only want to normalize any manually edited/painted part of the normal map. if you normalize a map baked from highpoly u will get…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
okay that is indeed a normal issue. could still come from the texture if the woodgrain is projected. texeldensity might be too low or too varying across pieces for the level of detail was the mesh baked in substance painter or outside of it? might be a tangentspace issue, could be a triangulation issue, but doesnt look…
xNormal bakes curvature maps form highpoly, although it can produce lot of artifacts. Knald height map generated from an existing normal map works pretty good as a curvature map.
Hello Casper, how's it going? Hope you guys doing well :) With Modo 801 now we're able to edit vertex normals individually. And they included a built-in edge normal hardness edit tool. All of these features require a vertex normal map, as Farfarer's vertex normal toolkit creates one automatically. Modo's built-in vertex…
Thank Ruz. I tried that.It does not apply the texture to the head,all it seems to do is when i paint,draw lots of the texture rather than the whole texture applied to the head. If i can go into a little more detail- The head is not UV mapped. All i am doing is using Spotlight to grab ceratin texturss to make uo one texture…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.