Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
Do the following: - set Display Units Scale to cm - set System Unit Scale to cm - create a box primitive with dimension 100x100x100 cm - go to Utilites - Measure and check the dimensions of that box. It is 100x100x100 cm - now, set System Unit Scale to mm - check the dimensions of the box again. They are 10x10x10 cm. The…
Yeah, scale is always a little weird to deal with. Here's how I get it working. Try the "Send To" feature. But if that doesn't work follow these steps. * Reset the 3ds Max file to default. File > Reset. * Go to Customize > Unit Setup... > System Unit Setup and change to 1 Unit = 1 Centimeter. (Make a note of the current…
zbrush is 1 unit cubed, not 1 cm cubed - an important distinction in this context. To use max terminology I believe Maya has a fixed "system" unit size equivalent to 1 cm - the units option in the settings window appear to be equivalent to the UI units setting in max. obj import/export appears to work on the "system" unit…
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