CHECK THE LATEST POST FOR THE UPDATED POSITIONS BEING LOOKED FOR. The original post in this thread refers to old, past positions and it does NOT refer to the current ones. ----------------------------- Responsibilities: * Working with Motion captured assets according client quality requirements. * Retargeting, action…
I've got quite simple issue there. My models can consist of hundreds of groups and separate meshes (instanced details, parts separated for convenience of editing and so on). The thing is, though, that I'd like my object to consist of a single mesh when I'm ready to use it in an engine. Unity is a particularly useful…
Company: mySmartSimulations®, Inc. Location: Saratoga Springs, NY Available: Immediately Job Type: Full Time (in office) Description: Work in a collaborative and creative environment developing engaging, interactive training software and multimedia. This is a full-time, salaried position with a generous benefits package…
Hi everyone 👋, I work at a company called StatMuse. We're a distributed team building cool things with sports data and artificial intelligence. We're looking to bring on a contract character artist as soon as possible to help lead the development of a new augmented reality application we've begun prototyping. This is a…
Good evening Polycount Community, we are Digital A.I.R Ltd. studio and we create Mixed and Augmented Reality experiences and games for mobile devices. We are growing fast and our AR R&D department is looking for a seasoned game character animator to join our office in Bangkok. You are exceptional at animating the subtle…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract 3D character artist & rigger to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: *…
To me it's more than losing your artistic voice : it's a tradeoff on your knowledge Alone or as a team, this shortcut rarely goes somewhere sustainable in the long run, one pays to get assets faster in the beginning, but also learns close to nothing and doesn't develops the project's creative core, which will fuel…
Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API. [Livestream] The Answer Is Never! Game Development
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…