ae - there are 3 free car packs in the LE box. I think only one of them can be had by non-LE owners, which is the Legendary Car Pack (classics). The other two, the Exclusive Car Pack and the Collectors Edition Car Pack are only for LE owners I think. People might be able to sell the collectors edition cars (10 cars…
[ QUOTE ] Plus, like I touched on earlier, the more time you spend UV-editing, the less is left to spend texturing. [/ QUOTE ] Agreed. The auto unwrap and packing tools while NOT a perfect replacement for a human who knows what they are doing, it is a good place to start and can do the lions share of the work for you. I…
Hmm, I recognise those illustrations... can't remember what book from though. Might have been a similar series, it was published by Usborne and the illustrations must have been by the same guy because the way he does dragons is identical. I'm pretty sure it was a collection of stories encompassing Paul Bunyan, the Lambton…
Better idea, much cheaper and easier: Split your mask texture into solid areas of red, green and blue. Import it as a tiny image with no filtering, UI compression (should require 4x4, tops) Multiply your three areas with the three channel intensities. EDIT: http://www.smallfiles.org/download/1497/JamesWild_Masking.upk.html
I know that unreal 2004 is just a tad bit outdated, but my school demands i build a level using the ut2004 editor. I'm having problems just making a terrain that won't disappear when i run the game and i fall to my death. I added the zoneinfo actor, went through terrain edit properties and I'm just a tad bit confused ...…
This is a bug with the Max 2017 release i heard from other people too: Vertex snap with edit poly seems buggy/not working I'm not sure if this has been reported already so please do so using the following defect report form http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax
Set the extrude tool's curve settings to "selected", and it should work as expected. "Edit>Save settings" in the extrude tool's window should save the option going forward.
20 years in another program is a lot of muscle memory to fight against. Agreed with thomasp, if I may add, those performance issues come especially while being in edit mode.(actively editing vertices,edges,polys) Sculpt mode and object mode can handle heaps more data. Another pain point compared to other programs is the…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
I am some what new to Maya and I am trying to teach myself now animation and modeling. Due to the fact that it is rather complicated to animate an unfinished model (and I would prefer not to use primitive "box" modeling) I thought it would be fun to use the TF2 character models for animation. I found a tutorial on Youtube…