Anyone noticed that the sign is incredibly clean and could use some sure desaturated colors instead of the bright red ??? Try visiting a typical street sign in your neighborhood and perhaps take pictures of that sign and just modify it with the details...
Hy Leigh, not sure if this is good advice but i would just make the piramid spikes separately , by makeing an extrusion and then welding the top vertices you're wasting lots of triangles. To better ilustrate i modified one of the face groups :
Minimize your photosourcing and concentrate on your texture painting skills. It also looks like you duplicated the tree, put a push modifier on it and then put the criss-crossing pattern with an alpha - don't do that. there's an in game picture here on HammerWiki
Title. I saved a smart material, then modified another material layer (just changing it's name), pressed save project and everything is gone, reloaded the project, checked psd's, nothing. Lost all of my work.
How can I add 3D geometry on a 2D mesh in MayaLT? In 3Ds Max it was this "shell-modifier" which thickened the mesh. Is there anything like this on MayaLT? Heres my mesh. It will have problems showing up correctly in gameengines.
Just going for a humble fighter and his rat-speeder that he's maintained since he was a boy. A bike that's simple and easily modified and repaired, but one that's not exactly pretty. I haven't finished any personal work in years, so I'll just go with something simple and easy for me :)
Hello guys. I was doing fibermesh on Zbrush, for export then in maya. I didn’t know, and one time created the fibers, I always hitted no, for the fast preview . And now I can’t export or modify the polycount of the fibers. There is a way for make them available in the export menu in the fast preview mode?
Hello I have a small problem with a soft selection modifier in the rollout of a polygon model , When I select a vertice and I go to regulate the falloff I can only go in steps of 1 cm or above but can't go decimal or under 1 how can I fix that ?
I want to use my UVW map in my Modifier list but when I do it only shows Planar Cylindrical + cap Spherical and Box Everything else is grayed out how do I get it all turned back on Thanks so much for the help
If memory serves correct this will be the first thread I've started so please excuse any formatting or etiquette errors that I might make :) I modelled this in blender over the course of 2 days. I used the subdivision modifier with crease weighting. Highpoly: Reference: