Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
I would like to get some feedback on a couple of hard surface props I’ve done recently. I know that as an artist it can be hard to see past the fact that I created something ‘cool’; and truly see that object for what it is. So, with that said, I would like to post a self-evaluation of where I ‘think’ I am.. and then get…
Hey folks, so i've been having a problem while making my 3d models is with the normal map. Honestly I have no clue how to make a good decent normal map
every time i try to bake a normal map with my high poly and low poly, it always manage to do it incorrectly
kinda sucks cause it's the only issue I have, if i can fix this,…
Okay, trying to get all my bases covered on this one. I'm working on this tutorial: [ame=" https://www.youtube.com/watch?v=KVPicWtxTWk"]How to Get Custom Weapons into Skyrim - YouTube[/ame] If you have seen my other threads I'm trying to get better at object modeling/3ds in general. I figured that I was working way too…
Im trying out Shader FX mostl, to just see the painting of diffuse and spec with normal maps from Photoshop. The default dx or phong render many times "forgets" to update the textures. That and the DX shader of standard material 90% of the time renders the object as unspecular phong, no matter my settings (this is Max 9).…
Hello, I've always had a big problem with trying to project high sculpted detail onto a low resolution mesh, maybe because I am missing a crucial step. I wondered if anyone could give some tips or a suggested workflow for getting the best results possible. I will lay out an example here (Simple broken concrete pillar): 1).…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Hello, our company is looking to hire an Experienced 2D Artist for a medium sized job developing art assets for an upcoming mobile game. As you'll find below this will include assets for the gameplay and the UI. In summary, this game plans to have a Crossy Road / Smashy Road: Wanted look and feel but in the 2D sense. The…
Hey, nice catch! I was having that problem with the front door and spent awhile fiddling with it, but I somehow completely missed the side door. I fixed the problem by fiddling with the lighting settings for Eevee. Getting some light to shine through the window was definitely on my agenda, and I'm hoping that the…
Well, that tells the object to display the Eevee AO pass as Emit - but how does that relate to baking down this information (or any other color information for that matter, be it either from a texture or anything else really) to vertex color ? I feel like there is some sort of hidden feature here (leveraged by the texture…