This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Wanted to make an old and dirty Wood Texture inside of Substance Designer Adding anything more feels like breaking the vibe - maybe adding some more noisy pebbles on top of the lighter parts of the wood tough? Critique appreciated High Quality Images, Breakdown and more Substances/Stuff on my Page…
I have an object that I divided into parts and baked out the normals and Ambient Occlusion maps for. I assigned everything to each piece, but now I need to display all of my textures at the same time in the UV editor. is there any way to do this? Thank you very much, as I can't seem to find the answer so easily.
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.
I've been working on hand painted textures recently and I thought it'd be a good time to go looking for some crit/feedback on two of my more recent efforts. I feel like both of these are lacking a polish (particularly the wood, which is more of a first pass)? I'm always a little but lost on when to call things 'done'.
that's quite neat - I mucked around with something similar that made use of texture arrays a little while back but abandoned it because there simply wasn't time to go back and add vertex color/textures to the meshes involved. Should work brilliantly if you plan your work out ahead of time though
So it's not exactly texturing, but rather Photoshop skills you have problems with :) . There's endless amounts of tutorials for that on Digital Tutors or Lynda. I would just grab some courses on fundementals of digital painting (not even texturing 3D assets, just painting 2D images). That's the easy part. The hard stuff is…
Hello everyone! I am a student in my last year of University and I am currently writing a dissertation comparing texturing and shading workflows in the CGI pipeline. It’s only 9 questions and it should take only a few minutes, but mostly your help will be very, very much appreciated! This is the link to my questionnaire…
I have a quad with a texture on it using an alpha channel for transparency I have a directional light casting a raytraced shadow. The shadow from the alpha appears correctly but with a faint outline of the geo as well. I know this is a common problem but for the life of me I can't remember what the fix is for this. I…
Greetings folks... some of you have see me before. after a much needed conversation with myself, I am making a huge slew of online lessons for making textures, models, environments and such. I am currently up to lesson 7.... enjoy and pass them on. https://youtu.be/KSn61ZAAlUI https://youtu.be/aXFrghAHyEE…