I have an object that I divided into parts and baked out the normals and Ambient Occlusion maps for.
I assigned everything to each piece, but now I need to display all of my textures at the same time in the UV editor. is there any way to do this?
Thank you very much, as I can't seem to find the answer so easily.
Replies
If they are overlapping I don't see why you would want to display them all at once....