Hi, We want to show You our progress with CaveRiver scene based on photogrammetry assets. After small success with our last package [SCANS] Abandoned Factory Buildings - Day/Night Scene we want try with scan assets again. Smaller package with rocks. And some nice scene how to use it. Like with previous package Michał made…
We are working on a forest scene using the Directional light to do most of the lighting and have come across an issue when our LOD's change. The lighting changes dramatically in some of the assets, even though the lightmaps are closely matched. To create the assets we used photogrammetry and reduction of the LOD's was…
I'm making an aftermath crime scene environment art. I going to make a mesh that is a simple long rectangular shape that has a wavy surface and a "Do Not Cross" yellow police crime tape texture on it. One challenge I have is that I want it to be tied around a wooden beam. Like this…
Hi there, I am currently studying my 4rth year of 3D Animation & Visualisatio and my main interest is within the Modelling field of 3D. Ive tried creating my topic question for my dissertation around it but throughout the summer Ive tried emailing my lectures about my question to see if its good enough to pursue but ive…
Hello i have a problem with scanning via photoscan. I got some problem via scanning (photogrammetry with photoscan), im generating mesh from dense point cloud (around 1200 000 points, from around 50 photos cca i think), but i got problems with "thin" slim areas of the model, these are circled red in the picture... can you…
Image-to-depth programs are generally only good for quick and dirty materials, which have their place. Substance Sampler(Alchemist) is a cut above the rest, and can give you initial outputs that can be refined into something workable, but for a top tier texture scan you are gonna want to do a lot of work after the initial…
For texture rebaking the file format varies depending on the source. If it's a model I've been working on in ZBrush it will be a BMP, of its a piece of photogrammetry from Photoscan it will be TIFF, and if it's something I've been fiddling with in Photoshop, then it will be a PSD. It may even be a TGA if it's a game ready…
Hey Guys thanks for all the advice! I have to think more about it because make a leaving is a priority. But you are right. leaving in a country with no studios and working mainly in upwork (or odesk) wasn't helpful to focus on one think. I grubbed anything related to 3d i could. I like more hard surface modelling and the "…
Imo the only thing worth buying is photogrammetry scans i.e. color image + height map + low res mesh. Could be done with any modern camera starting from $400. Resolution is 1 pix per mm . Total scale and cover is what might be competitive since usually what's available including Megascan rather small 2x2 meters things ,…
Really? It's more features than I see in most paid updates in other software. Booleans are going to cut down on the amount of times I have to use dynamesh. Everyone focuses on the subtraction part of booleans, but it does unions too. Separate arm and hand, welded with live booleans and then the seam was smoothed out.…