Hey all! I recently made some brushes to use to create handpainting textures. Since I've been browsing around in this community for more than a year now and learned so much new techniques and found so many great tools and plugins. So I decided to give back to the Polycount community by sharing the brushes I made :) They're…
Hi all. I have tried many things and searched everywhere but nothing helped. I am texturing viking tunic and there should be knot patterns in some areas. The place where pattern should be is a bit complex. I tried to unwrap so that the part where the pattern should be is rectangle but then I have bad stretching. I also…
Does anybody have experience with these two methods of creating pore details for skin? Which method is the fastest and yuilds the best results? Sculpting in Zbrush is nice, but you have to be aware of polygon restrictions and details can be lost in the baking process. Paining pore texture in Photoshop and converting it…
I want to make hair for a game.I also want to make eyebrows and eyelashes.I tried but failed. Tell us what you recommend in our hair card and texture tutorials. Currently these are candidates. https://gumroad.com/l/pDpQi https://www.yiihuu.com/a_6622.html
Free Substance File/Texture available on my gumroad : https://gum.co/wBCnj Artstation Link to the Project : https://www.artstation.com/artwork/LdgVK Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas
I'm new to 3D and texturing and recently started using maya, substance designer and painter. So what would be the best way to make this kind of thing? Is each brick modeled and sculpted? Or is it a simple low poly arch and the height map is doing all the work?
Hi, Sorry if this is a newbie question. Self taught 3D artist here. I got my model into Marmoset from Blender and all is well, but the seams won't take textures. I can't sort it out. I'm sure this is a simple fix, but nothing I have tried lets me paint onto these areas after my bake. You can see in the screencap the grey…
So, this is my first time doing a material in substance designer or messed with any kind of node system to make textures. Any thoughts, feedback will be gladly appreciated. Just want to know if Im going in the right direction.
I've been learning a lot and trying to make structures similar to these: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/1ec12fd6-f495-4fb3-81f3-701f3e346a10_scaled.jpg However, i'm not sure if they are using texture maps or vertex colors. Which technique would be ideal for games? I've read that not all engines…