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Pore details - sculpting or texture?

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SuperFranky polycounter lvl 12
Does anybody have experience with these two methods of creating pore details for skin? Which method is the fastest and yuilds the best results? Sculpting in Zbrush is nice, but you have to be aware of polygon restrictions and details can be lost in the baking process. Paining pore texture in Photoshop and converting it into a normal map seems like a good way to get good crisp details, but I can imagine it being a bit unintuitive and if UVs aren't perfect it cage get bad results.

What do you think?

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