Does anybody have experience with these two methods of creating pore details for skin? Which method is the fastest and yuilds the best results? Sculpting in Zbrush is nice, but you have to be aware of polygon restrictions and details can be lost in the baking process. Paining pore texture in Photoshop and converting it into a normal map seems like a good way to get good crisp details, but I can imagine it being a bit unintuitive and if UVs aren't perfect it cage get bad results.
What do you think?
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Zbrush should be capable of doing that aswell
just paint it in 3d to avoid UV issues, then export and convert the painted bump map to a normal map
also, if you want to paint in zbrush, you dont need UVs, but you would have to paint it on your highres mesh, export the highres with the polypaint, and then use something like xnormal to transfer the colour to your unwrapped lowpoly mesh.
Thanks for the suggestion, maybe I'll give it a shot