Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
this but... in this case, generating that shape by combining shapes in designer is relatively simple and it can easily be shoved into painter with exposed parameters. soo.... if you need a lot of different tiling gemstones for your project it might be worth putting the extra effort in at the beginning
Mmm considering the quality of the work I've done I likely won't be able to make it in time for the judging. It'll still be a project I work on as I can, but I'm really grateful none the less to have participated! It really goes to show there's some growth I need to reflect on. I wish all the other participants the best of…
Hi my current project will be an sci-fi female suit. I´ll document it here a little bit more, because i never really built a character or human figure, so surely i will stumble on some points. First i built a lowpoly body on which i added more and more plating. The suit should be pretty tight to the body, so it shouldn´t…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
Please see the following web page for details on the project, and video. Untitled Document To apply, please email groundstategame@gmail.com :WHAT IS GROUND STATE? Ground State is a first person battlefield combat simulation game for the PC created by independent developers. Ground State is a team based multi player first…
To echo some of the above : - Be excellent at creating highpoly models, both sculpted and as manually crafted geo - Be excellent at creating ingame meshes - Be excellent at UVs and baking. - Also pick a 3D CAD software like Fusion, Moi3D or Plasticity. And then things will vary from one project to another. Honestly not…