This is a freelance job listing for a texture artist to work with Acid Nerve (a small indie developer known for our last game, Titan Souls), creating hand-painted textures for our upcoming 3D action/adventure game. We are looking in particular for a stylised, very painterly aesthetic. We will be able to share more with…
Heya, I am wondering about the advanced (modulated?) texture blend method and its application to terrain mesh inside of UDK. Typically the material is setup to act with Vertex Color and, if I remember correctly, Terrain mesh doesn't use Vert Color. Is there a method to setup the blend method seen here, to work on terrain?…
I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas?? Maya 2009 64 bit.
This one was created using the clouds in photoshop along with sponge and some tweaking of the contrasts option and a few grunge brushs, a few added scratchs too. I followed this tutourial for the first texture http://www.biorust.com/tutorials/detail/53/en/ this one was created using noise and motion blur. If they are to…
Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this the coloured one is as a texture, and the other one is as an alpha Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
Quick thing, the varnished wood material's texture has a number on it, looks like a 790 and that can be a bit weird if it's being used on a medieval asset or any other in which the number doesn't really make sense. And it's a bit of a pain to have to remove it each time, so if you guys could remove it for the next version…
Who knows how to display a 2048x2048 texture in the Maya real time GL viewport without it getting all blurry and shit. Turning on high quality rendering fixes the problem but then I get mipmapping. Any takers to this problem, try it for your self, load up a 2048x2048 in Maya 6.0.1 and see how it looks in real time.
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
Hi guys, I created a mesh a terrain mesh in maya for use in Unity game engine and i have a couple of questions and would really appreciate some help in what approach to take. I use Maya, Mudbox and Zbrush. I know I can import a mesh to unity and use the mesh to terrain plugin. But I'd really prefer not to do it that way. I…
If you would add support loops to the problematic area, than it would help the uvs too there. Or you can try out a tileable texture, so there wouldn't be any blackness. Why you are texturing a highpoly model by the way?Isn't this going to be a game ready asset?