Heya,
I am wondering about the advanced (modulated?) texture blend method and its application to terrain mesh inside of UDK. Typically the material is setup to act with Vertex Color and, if I remember correctly, Terrain mesh doesn't use Vert Color.
Is there a method to setup the blend method seen here, to work on terrain?
http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html
Replies
in frostbite we use (mainly) a combination of slope/height masks/nodes + some large scale rgb b/w masks to build up our shaders. + the normal diffuse/normalmap yadayada's
we then use a maskpaint system that currently support up to 4 materials per 16x16 patch (you can cram more into it but its bound to bug out..)
(I really hope with all their nice UDK updates they'll get to the terrain sometime soon)
http://www.polycount.com/forum/showthread.php?t=86751