We require additional pylons! Blizzard Entertainment has an amazing opening for an art department manager to join the StarCraft II team. This role is somewhat of a rare spawn here, and were sure youll appreciate the opportunity it presents. Youll need to put your seasoned skillset to good use as youll be managing folks…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
For a while now i've experienced some strange results when trying to use Project Presets to populate a project with materials from a previous project. Despite using the same colour ID's some attempts have resulted in completely empty projects, others have had just some of the materials come through. In addition to this I…
Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
And here's the final concept :) As it turns out, I stuck with the colours and pushed it further. Next I plan to do some rough ref-sketches of different view angles and details, to provide guidance for the 3D and animation workflow. Though, since this project will remain in the concept phase for now, I was wondering whether…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Narrative purport: Featherflame is one of the four Houses of Noxus School of Witchcraft and Wizardry, founded by Gray Order. Graduates of the school get the ability to control the liquid magical flame, and especially distinguished students reach especially impressive heights and tame to themselves a totemic animal - a huge…