Narrative purport: Featherflame is one of the four Houses of Noxus School of Witchcraft and Wizardry, founded by Gray Order. Graduates of the school get the ability to control the liquid magical flame, and especially distinguished students reach especially impressive heights and tame to themselves a totemic animal - a huge Owl of Ice Wastelands that will protect its master until the last breath!
Project ploy: Hi! My name is Oleg Knyazev! I'm CG artist who has recently been creating animations for illustrations that you can see in this collection
[animated illustrations album] . The fact is that I always animated someone else's illustrations. But now thanks to the Riot, I have the opportunity to create my own illustration, which in the future I will try to revive in the form of a high-grade Loginscreenreen >:) I would very much like to create a model based on the results of the competition. But unfortunately most likely I just do not have enough time. In any case, it's time to proceed. And for this narrative, I need to get the design of the Champion and the Summon. Oh, and I almost forgot. The main character of the project will be Annie
GL HF
Replies
After I'm determined with the direction of mood, I proceed to design the Owl summon
It's time to move on to redesigning a visual of a Bear summon...
In love with all of sketches. Can't choose what direction is steeper
have some ideas aboute illustration's storytelling. will publish it tomorrow
I loved the idea of Quidditch match illustration. Many will find this reference of Harry Potter IP and it will be a pleasant experience, I hope
base mesh for summon
poro sculpt for future Golden Snidget role
You can check 3d blank here: https://www.artstation.com/artwork/qm0En
research of "mechanic" animation progression for illustration
this blocking show what i want to get
and my girlfriend advised too mirror the composition. since all rito's illustrations have movement vector with an emphasis on the right side.
and yes! it's cool idea prehaps i'll continue to work with this orientation
some overpaint on vray render
turn to the coloring of the background geometry
textures for scrolling environment is finished:
color and contrast correction will be made in Ae, according to the characters composition
actual scrollling bg
character meshes
animated scarf example
some cage
Well, at the moment I have finished the main part of the scrolling background and made a retopology of the characters. Soon I will start to animate them and go to postproduction and fx! If someone was interested in this work and want to see final result, do not worry, I will definitely bring it to the end, thanks, and good game!