Greetings from Skull Theatre, While we continue working on our first game title Rustclad (learn more at rustclad.com) we have decided to make some of our 3D digital assets available for use by other game devs via the unity asset store. All models have been created from real-world objects using photogrammetry techniques.…
Hello in my humble opinion and very little knowledge, there are plenty of photogrammetry tools. cleaning and retopology take time to make it useable but they are awesome for many use-cases. I'll love to see your tool in action hopefully it makes awesome AI-created models I like to use software that can solve pipeline…
You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective. VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc. It can help to take reference photos,…
Bottom example does look like photogrammetry. Your higher-poly wall is pretty wasteful, has lots of unseen vertices between the bricks. Since this is a portfolio piece, optimization is really not all that important. Just make it look great, that's 98% of how it will be judged. Only 2% of the opinions are going to be about…
Sorry for bumping the thread, but DICE talked a little bit on that topic during their photogrammetry talk. I don't know if I'm allowed to post pictures, but basically these were some of the key points: - A lot of work was put in to reduce the visible disconnect between assets and terrain -Most assets have terrain radiosity…
It is useful because it allows us to create close to photorealistic graphics without spending a metric ton of time making them by hand. You can already see more and more games using photogrammetry and scanned materials, believe me there will be more to come. In my opinion at this point it's something any artist should look…
Not quite Moiton Capture and neither it is Photogrammetry but you could consider it as a capture of both: https://www.youtube.com/watch?v=7nVJs31W1DY The end result does look convincing. Of course it's all new and the captures seems to need alot of polishing step but this really looks it could be used somehow in the game…
I'm a self-taught Environment Artist with a true passion for art. Focusing on photo-realistic environments, including vegetation, PBR materials, tileables and props. Always trying to find better, more optimized and efficient ways of making art. Currently looking for full-time employment at a studio. Software knowledge* 3Ds…
Hi there I'm doing a virtual art gallery for a client, but they also want sculptures as a part of the experience. But since they will be importing their own assets and since they don't want to use the photogrammetry process I was thinking of using a video that records the sculpture on a turntable with a green screen that…
Hi guys, Hoping to score some C&C on my current project. Made this corner first as a keyhole area to push the quality I wanted. Latest screens: Refboard etc: Found some nice ref images online and with a perfect hero piece, the paper press: Blockout mesh: Some photogrammetry wall of the side of my appartment building: The…