Not quite Moiton Capture and neither it is Photogrammetry but you could consider it as a capture of both:
https://www.youtube.com/watch?v=7nVJs31W1DYThe end result does look convincing. Of course it's all new and the captures seems to need alot of polishing step but this really looks it could be used somehow in the game process, at least for animation..I'm already seeing big CG studios using these for background characters or at least digital doubles!
Might as well add some trackers on the mesh and transfer the motion information on bones for animation (you can even see the giggles, it's crazy!)...
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There is also alembic cache format for animation in some game engines, but the file sizes are huge - and therefore the memory usage, because you basically bake down the vertex positions on each frame, so Its not really ideal for real time usage either. This would still require stable topology as far as I know.
So unless I'm missing something, I don't think this is suitable for game stuff.
For other things like movies, maybe?
https://www.youtube.com/watch?v=mWthea2K8-Q