If you're going the fully automated route, make sure your thumbs are big enough to have essentially the entire image in the frame, not just an extreme closeup of one element. I tried doing this once with a site for a photographer. I ended up with a lot of shots of women's chins, down to their cleavage... In the end, I…
@0xffff @pior So I spent about an hour to find an answer ifI can create a custom panel - no functionality - just a panel for cc2015. Short answer: Well I guess there is no short answer. As I dug deeper in the adobe forums, this .gif became more and more relevant: - Bottom line is cc2015 dropped flash panels in favor for…
Pros: - mostly easy to use and understand - provides perfect, smooth shading on the corners without a need to bake from a highpoly - provides nice shading on the flat faces/ hard surface objects, without a need to bake from a highpoly - bevels improve silhouette - its literally free - same vertex count as w smoothing…
[ QUOTE ] All of these helper boxes on the Valve's rig are driven by expressions, something I don't think you can do with cs's Biped. [/ QUOTE ] I don't want to start any kind of 3D app war here, but people often overlook the fact the Max has a full skeletal system that's completely independant of Character Studio. You…
TECHNICAL ARTIST Description: If you have either Film or Games pipeline experience, come work with a dynamic team and push the boundaries of next-gen capabilities! Now is your chance to work with one of the largest developers in the industry and work on some of the greatest franchises in video game history! As a Technical…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…
EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
Help Wanted @ Fist of Fate We have recently ported over our modification from C&C Renegade to the Source engine as it will allow us to do a lot more and it will improve our graphics. We are looking for a few staff members who are more than capable in their fields to help the move over and the future of Fist of Fate, please…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…