Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I won't argue against your point here about how Indian culture can be viewed from that lens, but that could be said about other cultures too. Yet other cultures have or had major AAA titles in development, like Assassin's Creed Mirage touching on Islam Something like the cancelled Black Panther game which would have been…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
So I made a gun and I wanted some feedback on the texturing! I'm quite rusty, haven't textured in a year or two.. I want to get back in! HELP!! nnYYAA!!
Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
More progress! I replaced the background grey box with real meshes, I plan on having a camera angle where you can see farther back, and I did some more modelling too
I agree, it's way too freaking complicated. Like it wasn't complicated enough when 360 and ps3 both had two at launch - then they both go and add more? ugh wtf.
This is a problem I've been having for a while with substance painter. Whenever I export the texture files, they always come out a pixel or two too small, which creates black edges along the UV seams as seen here: c0BRDbB Here is the texture file for reference: BHDOX6Q Because of how substance creates its texture files,…