Greeting, I
hope everyone is having a productive week, I
am a freelance 3d artist specializing in hard-surface and full environment
modeling, with extensive professional experience. You can use this link to view my portfolio: https://www.artstation.com/maxo I
will be sharing more new work in here as a well. If
you’re…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Last year, we had the privilege of collaborating with a high-profile client on a survival project. While the client's studio unfortunately shut down, we received permission from the executive producer to showcase the work we contributed, particularly the visual proof-of-concept for the project. Given just one month, our…
I swear I posted this project initially in my sketchbook, but I guess I didn't. Here is my first project I meant to have as a log in my sketchbook. https://polycount.com/discussion/237650/3d-environment#latest
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
Hello everyone, this is my first post in this community. In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne". The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project. To begin, here is the concept art of the exterior…
Hello, I am Togay and we are developing Adanath game project (side scroller action adventure game power by Unreal Engine) We are looking for general 3D modellers Responsibilities * Create 3d models (buildings and environment) texture and export as ready to play. * Work with concept artist and create the buildings and props…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
ok so here is what you do. you don't need UV map or anything, simply polypaint your sculpt, append the low poly as a subtool and project the polypaint onto it. you just have to subdivide the low poly so it has enough polygons for the paint. to do this and maintain its shape, you just deselect "smooth" when subdividing, so…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…