Hello everyone, this is my first post in this community.
In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne".
The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project.
To begin, here is the concept art of the exterior made in Photoshop,
using a mix of images from the internet and brushwork.

The full view of the street. I added a background industrial landscape to illustrate the scale.
Not sure how my computer is handling a file this big in Photoshop, but so far it is.

I exported separate layers like this one to have better visibility in Maya when modeling.

Here are some of the initial pencil sketches to brainstorm the idea.

And a sculpt of the cat mascot.

I plan to use Unreal Engine 5 for the final renders. Ideally the entrance door would be openable and should lead us to the interior of the gallery. I might use some of my own
oil paintings for the artwork inside the gallery.
The next step is to do a low-poly 3D blockout of the whole exterior scene in Maya, which is my favorite part to do. The blockout of the exterior building will give me the proportions and size constraints for the interior.
Additionally, an imposed challenge of this project would be to use 0% Ai imagery. Limiting myself to photo reference, pencil drawing and concept art. To learn and grow along the way.