Hey guys I joined a little late but I can do this. I'm also just using the normal human IK rig that maya has. I will have more stuff up at the end of the week.
its all Max, now down to 249 for everything. will try either 1x64 or 2x64; for everything Its just in empty space with a matte shadow plane. couple of Omni, top one has shadow map at 256, that casts the shadow onto the plane. The camera is moving to follow the increase in height so it looks like the whole thing is…
IKE...looks like he may pay us a visit. Hoping he ends up far south of us, someplace free from dense population. Would rather be on the southern most side...but that isn't looking like much of an option at the moment.
Hello. I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?
so i know someone asked this questions before, i searched the forums and couldn't find it. is there a way to turn your biped rig into bones, i understand that ik's and such will dissapear, i just want the bones. thanks for your help
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
I rig (poorly /with Ik's) my char's with a (poor) walk cycle or something normally. Save's the t-pose madness. I do suggest the SDK thread though. That is pretty good for rigging practice.
i dont know, seems like maya got lots more coolness, like all of max's polytools, as well as full body ik, now that is super cool. http://downloads.alias.com/mkt/gmk_maya7_fbik.swf
People started buying laptops instead of desktops years ago. People are starting to buy smartphones/tablets instead of laptops now. And it will bel ike that for a few years before the next step really kicks in.
looks ike its from team fortress! also does anyone know of any good tutorials that would help me texture vehicles i have never made one before. thanks.