so i know someone asked this questions before, i searched the forums and couldn't find it. is there a way to turn your biped rig into bones, i understand that ik's and such will dissapear, i just want the bones. thanks for your help
Ya it's easy... you make your biped, pose it, and then you take a snapshot of it with the snapshot tool, and u save the snapshot as a seperate copy, and then you simply convert all the extra stuff into editable meshes.. im pretty sure they keep their hierarchy and pivot points, which is the only thing thats really important because any MESH can be used as a bone.
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http://www.daniel3d.com/pepe-school-land...l-land-com.html
It's not such a great rig really though, feet aren't planted when rotating on the ball. plus no switchable IK/FK with the arms.