I am a 3d Artist who's been using Maya for 5+ years, I have been passionate about 3d art since a young age! I recently finished a few of my community college classes, looking for work to expand my portfolio! I spend most of my free time and my main time on modeling, I am experienced in a multitude of things such as prop…
Morpheme and Euphoria are middleware, you don't use it to animate but it's a system of getting secondary animation baked into specific nodes (in Maya) so you're engine can use their other components to extract the data and apply it to the animation in the engine. Most engines have systems to handle this kind of stuff…
Hello all, we launched a 3D model search engine, which finds 3D models on the Internet with simple keyword search. The models can be previewed right on your browser without any plugins! (Chrome and Firefox recommended). Here's the link: http://www.yobi3d.com Also check out our interview on The Verge…
Welcome to "The Chess Deck"... THE CHESS DECK Sound Engineering & Music Production. Hip-Hop, Urban & EDM Production. British, Independent Artist. Based in Amsterdam. _______________________________________________________________________ Hi, my name is Will, I am a BSc Multimedia & Digital Systems specialist and would like…
@pior I think you misread that last sentence a little, or my comprehension is failing me. I think he's talking about having all the necessary precomputation done automatically in engine and applied automatically at the shader level, so from an artist perspective you just import a model and invoke the magic words: "Hell…
anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Weta - WAR IS OVER, won an Oscar, made in the Unreal Engine Trailer https://www.youtube.com/watch?v=tcvoi_s6jY8&t=26s Oscar https://www.youtube.com/watch?v=7x2j-HI-QQM Break down https://www.youtube.com/watch?v=gsTx3g3EI7E
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…