We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a 3D Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
hello my friends as u know in the introduction ue5 they said u dont need to make the low-poly model any more !!! if this be true i thing the industry would completely change what your opinion my friends? so in future we will only model our high poly mesh and texture it and then lets go to engine or the old…
I'm celebrating the first anniversary of the Wall Worm Model Tools with a new release (1.73) and a new video. It's been a great year and I've enjoyed the opportunity to meet many new artists at all levels. I've learned more about Max, 3D and Source because of this project than in all of my previous years combined. It's…
Hi all, this is my first real attempt at modeling a human character. I'm no longer working on it, but I would like to have some crits as to improve my future models I'm not sure what the size restrictions are on this forum, so I've linked the pics. Clothed http://img.photobucket.com/albums/v...rus/clothed.jpg Unclothed…
I need several high poly hairs designed in a specific style (modeling style, not hairstyle). Because of restrictions with the game engine, we won't be using any planes or particles. Hairs will need to be very high detail and high polycount (30-50k). I only need the modeling done, no texturing. You will be provided photo…
Hi guys. Been looking into making a basketball net and can't figure out the best way to do this. Does it make sense to model the extra small detail on the actual fabric threads on the net in zbrush? Or should I just use an alpha mask along with a texture and skip the modeling of the actual net altogether? I think there…
I have this problem where there is another copy of my model within my main model. I belive I must have created it by accident with a modifier and didn't notice. I discovered this when I was trying to cut and merge vertices together and could not. Is there a way to quickly delete them, perhaps like an option that will take…
Hey guys, im trying to model the front of subway train like this Im having an extremely difficult time modeling the front top where it bend into almost 1 1/4 sphere. I already have the main car body done so i started with that shape and tried using the bend modified but no luck. Any ideas? Thanks Here is where i get too…
I'm brand spanking new to this whole skinning thing so bear with me. My first, and current skinning tool is NPherno's Skin Tool v0.9b3 (Note: there's no help file). I have a weapon here for Quake2 (.md2) and a texture. I can get the program to automatically load the skin when I load the model so it seems like the model is…
If you just want to fuse your model together and give yourself some subdivisions to play with: Merge your model into one subtool, duplicate it, run dynamesh to fuse it into a single piece, then project the detail from the non-dynameshed model.