Hi guys. Been looking into making a basketball net and can't figure out the best way to do this. Does it make sense to model the extra small detail on the actual fabric threads on the net in zbrush? Or should I just use an alpha mask along with a texture and skip the modeling of the actual net altogether? I think there should be some normal map to make out the roundness of each thread piece. Not sure the best technique I should do for this.
Any suggestions?
Replies
@kanga I actually enjoy doing little mini-tut excercises like this. It's very relaxing.
I would recommend adding the Lattice at the end though, so the string stays the same thickness throughout.