Factory42 London is looking for a 3D Modeler / Game Artist preferably UK-based, ideally working in Unity, with wide experience across various aesthetics, stylized low and mid-poly organic forms and environments. PLEASE SEND YOUR PORTFOLIO / CV TO THIS EMAIL: careers@factory42.uk MORE INFO ABOUT THE COMPANY…
Hello my name is Lance , i'm 3D Artist with 3 years professional experience , my primary focus is stylized art. I have experience working with several publisher on Unreal marketplace & Unity asset store. I have very general knowledge base and skills as well as stylized character art & environment , prop . I am looking for…
Hi, I am currently looking for a job as Unity developer in France and now internationally. I could use some advices on how to improve my resume and my cover letter. To summarize quickly, I used to be a web developer (PHP, JS) and switched to game developer.I started Unity almost 2 years ago. I've created several prototypes…
How does one create Snap-Fit well structured modular assets in 3DS MAX and effectively use them in Unity. Problems: Max is terrible for this kind of structured work, tesselating meshes, keep things within tight boundaries (1mx1mx1m etc) Then Unity is even worse! Even using snap to grid, the grid falls apart very quickly,…
Hi, welcome
to my sketchbook! Below you
can see some recent projects I call finished. In the other posts you
can find the work in progress images. Home
viewing application For my bachelor exam I developed a home viewing application for smartphones / tablets. The application was made in Unity. I still want to add some more…
I am really getting a bit frustrated with fbx format , particularly for animation keys. It seems that the only way to accurately export the anims which include planted feet is to have a keyframe per frame. The keyframe reducer just randomly gets rid of keyframes that might be a important. I need a way to bake all my…
Just wanted to post an update, since this thread has been getting some traffic recently. This project is still underway, and we are looking for assistance from advanced artists who are able to contribute to a cinematic trailer. We plan to launch a Kickstarter campaign for initial funding. Please respond or DM if interested.
We got our Kinect units at work yesterday. Took it home and played Kinect Adventures. I must say, it's more fun than I initially thought it was going to be. I actually feel less stupid playing Kinect than I did waggling a Wiimote. The waggling always felt superfluous. If I was a kid, I'd love a Kinect.
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…