I am really getting a bit frustrated with fbx format , particularly for animation keys.
It seems that the only way to accurately export the anims which include planted feet is to have a keyframe per frame. The keyframe reducer just randomly gets rid of keyframes that might be a important.
I need a way to bake all my ik/planted keys accurately before export( from 3dsmax to unity)
whatever setting i use unity has issues with floaty feet
ts a crazy as i am doing a simple idle anim, but at the end of every cycle the feet jerk about. works fine in max
anyone got any suggestions here?
Replies
I am figuring its the fbx exporter for this reason
The same anims work fine in blitz 3d
It seesm that with fbx you can't export the exact keyframes.
You either have to convert it to a key per frame or use the key reducer, which is not very accurate
seems like importing separate anim files is the way to go
usng @ animation. haven't full tested yet but seems promising
yeah this is my WIP .
edit
got rid of the sliding foot thing on the idle.
Seems to be best to load separate anims TBH
http://www.mikerusby.com/images/guardtest.html
press left ctrl to get the run sequence