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FBX issues

Ruz
polycount lvl 666
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Ruz polycount lvl 666
I am really getting a bit frustrated with fbx format , particularly for animation keys.
It seems that the only way to accurately export the anims which include planted feet is to have a keyframe per frame. The keyframe reducer just randomly gets rid of keyframes that might be a important.
I need a way to bake all my ik/planted keys accurately before export( from 3dsmax to unity)
whatever setting i use unity has issues with floaty feet
ts a crazy as i am doing a simple idle anim, but at the end of every cycle the feet jerk about. works fine in max
anyone got any suggestions here?

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